/* **********************************************************
 * Copyright 2010 Dimitar Vangelovski
 *
 * This file is part of the Gens3 3D Engine.
 * 
 * The Gens3 3D Engine is free software; you can redistribute it and/or
 * modify it under the terms of version 2 of the GNU General Public
 * License as published by the Free Software Foundation.
 * 
 * The Gens3 3D Engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with the Gens3 3D Engine; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 * 02110-1301, USA
 * **********************************************************/


#pragma once

class CMeshVertexNormal
{
public:

	CMeshVertexNormal();
	CMeshVertexNormal(const CMeshVertexNormal &other);
	CMeshVertexNormal(int vn, float x2, float y2, float z2);
	~CMeshVertexNormal();

	void	SetVertIndex(int iIndex) { m_vn = iIndex; }

	float	GetX() const { return x; }
	float	GetY() const { return y; }
	float	GetZ() const { return z; }
	int	GetVertIndex() const { return m_vn;}

public: // private:
	float	x, y, z;	// The normal vector

private:
	int	m_vn;		// Vertex Number (index)
};						
